It is also a bit of an unpolished experience, compared to the rest of the game. Creating rooms can be a bit tricky if you want to make a private room as the option only appears once you create a room and the Delta Force Boosting game will immediately matchmake with other players. Not that I hate playing with randoms, but being able to private rooms before they’ve been made should be a standard feature. In addition, the game is quite literally unplayable on my desktop PC if I load up Black Hawk Down on my Ryzen 9 7900X, Intel B580-based desktop (don’t diss the GPU, I’m not giving Nvidia my kidneys) my PC will completely lock up and I’ll be forced to do a system reset. As of this writing, the mode still does this and I’m not keen on beta testing that as I value the 15+ year old hard disks still spinning in the bay. Don’t worry, I’ll eventually replace them.
Completing challenges within this mode nets you rewards that can be brought to the multiplayer modes. And there is a Black Hawk Down-inspired bundle of skins available for purchase within Delta Force’s store. But the Black Hawk Down campaign itself has no store nor the rest of the game’s busy Hub it’s a completely divorced, standalone package that costs you zilch. Look, I’ve been spoiled by the quality of free-to-play content of today’s games. Even considering the F2P content I’ve been playing decades ago from across plenty of major publishers like Nexon or independent developers, I’m still incredibly impressed with what you can get for nothing more than the hardware you carry and an active internet connection.
If you love tactical-based gameplay, you’ll love this mode even if it can frustrate. Console players will unfortunately have to play this mode solo as, when I asked the developers during our interview, they said that because of that technical discrepancy (the differences in engines I mentioned earlier and how the game has to launch a separate executable) it is a challenge to bring cooperative functionality to consoles at this time.
I really like cheap Delta Force Boosting. When I picked this game up months back, I did so because I was looking for a shooter that would fill my time. I played shooters all my life, some of the more notable ones being Battlefield, Unreal Tournament, Halo, ‘Combat Arms’, ‘War Rock’ (I’m sorry for reminding you of this one), so on and so forth. These are and were my favourite time wasters, but over the last decade I personally found that the shooter genre evolved in a direction that I wasn’t too interested in. Hero shooters, battle royales galore—that goober who walked the Summer Games Fest stage a few months back was “right” about shooters not quite being what they used to be, but he also missed the point so hard their game ended up being unlaunched.
It is also a bit of an unpolished experience, compared to the rest of the game. Creating rooms can be a bit tricky if you want to make a private room as the option only appears once you create a room and the Delta Force Boosting game will immediately matchmake with other players. Not that I hate playing with randoms, but being able to private rooms before they’ve been made should be a standard feature. In addition, the game is quite literally unplayable on my desktop PC if I load up Black Hawk Down on my Ryzen 9 7900X, Intel B580-based desktop (don’t diss the GPU, I’m not giving Nvidia my kidneys) my PC will completely lock up and I’ll be forced to do a system reset. As of this writing, the mode still does this and I’m not keen on beta testing that as I value the 15+ year old hard disks still spinning in the bay. Don’t worry, I’ll eventually replace them.
Completing challenges within this mode nets you rewards that can be brought to the multiplayer modes. And there is a Black Hawk Down-inspired bundle of skins available for purchase within Delta Force’s store. But the Black Hawk Down campaign itself has no store nor the rest of the game’s busy Hub it’s a completely divorced, standalone package that costs you zilch. Look, I’ve been spoiled by the quality of free-to-play content of today’s games. Even considering the F2P content I’ve been playing decades ago from across plenty of major publishers like Nexon or independent developers, I’m still incredibly impressed with what you can get for nothing more than the hardware you carry and an active internet connection.
If you love tactical-based gameplay, you’ll love this mode even if it can frustrate. Console players will unfortunately have to play this mode solo as, when I asked the developers during our interview, they said that because of that technical discrepancy (the differences in engines I mentioned earlier and how the game has to launch a separate executable) it is a challenge to bring cooperative functionality to consoles at this time.
I really like cheap Delta Force Boosting. When I picked this game up months back, I did so because I was looking for a shooter that would fill my time. I played shooters all my life, some of the more notable ones being Battlefield, Unreal Tournament, Halo, ‘Combat Arms’, ‘War Rock’ (I’m sorry for reminding you of this one), so on and so forth. These are and were my favourite time wasters, but over the last decade I personally found that the shooter genre evolved in a direction that I wasn’t too interested in. Hero shooters, battle royales galore—that goober who walked the Summer Games Fest stage a few months back was “right” about shooters not quite being what they used to be, but he also missed the point so hard their game ended up being unlaunched.